using System;
using UnityEngine;

[Serializable]
public class StateManager : MonoBehaviour
{
	[NonSerialized]
	public static State state;

	[NonSerialized]
	public static int heightLimit;

	[NonSerialized]
	public static bool specialAttack;

	[NonSerialized]
	public static float specialEnergy;

	[NonSerialized]
	public static bool playing;

	[NonSerialized]
	public static float score;

	[NonSerialized]
	public static float scr2 = -0.2f;

	public void Main()
	{
	}
}
